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Resources and information about the BeanFest game and how to run it with Inquisit.
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The BeanFest Game
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A script that implements the basic BeanFest game using points and full feedback. Participants start with 100 points and gain or lose 10 points with each bean.
There is no time penalty. Each of these parameters can be easily modified |
View Demo |
Fazio, R. H., Eiser, J. R., & Shook, N. J. (2004). Attitude formation through exploration: Valence asymmetries. Journal of Personality and Social Psychology, 87, 293-311.
Shook, N. J., Fazio, R. H., & Eiser, J. R. (2006). Attitude generalization: Similarity, valence, and extremity. Journal of Experimental Social Psychology, 43, 641-647.
Shook, N. J., Fazio, R. H., & Vasey, M. W. (2007). Negativity bias in attitude learning: A possible indicator of vulnerability to emotional disorders? Journal of Behavior Therapy and Experimental Psychiatry, 38, 144-155.
Eiser, J. R., Shook, N. J., & Fazio, R. H. (in press). Attitude learning through exploration: Advice and strategy appraisals. European Journal of Social Psychology.
Russ Fazio's Web Site: view
Natalie Shook's Web Site: view
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Inquisit 3.0.1.1 now available
February 27, 2008
This release contains numerous fixes for bugs that have reported in our forums and via email, along with a few minor...
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