up Inquisit Language Reference

erase property

Determines whether a stimulus is erased at the end of a trial.

Member of

<clock> <picture> <port> <shape> <sound> <text> <video> <xid>

Remarks

A value of 1 indicates the stimulus will be erased. A value of 0 indicates it will not.

Examples

The following displays the value of erase in a text stimulus:

<text sometext>
/ items= ("erase = <% text.sometext.erase %>")
</text>

The following displays the value of erase in an instruction page:

<page somepage>
erase = <% text.sometext.erase %>
</page>

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