**** The items, trials and blocks are organized in order of presentation (e.g. stim for trial 1, trial 1, block 1). &*** The experiment is at the end of the file. ******************* ******************* INTRO SEQUENCE ** welcome screen /items = ("gbwelcome.wav") /playthrough = true /pan = 0 / items = img1 / position = (50, 50) /1="slide01.jpg" /stimulustimes = [1= welcome] /timeout = 1510 / trials=[1=trial1] / bgstim = (img1) ** video of participants / items = ("connecting") / txcolor = grey / position = (50,50) / fontstyle = ("Arial", 5%,) /stimulustimes = [0=connecting; 900=hello; 1100=connecting] /timeout = 1300 / trials=[1=trial2] ** explanation of game and rules /items = ("rules.wav") /playthrough = true /pan = 0 / items = img2 / position = (50, 50) /1="slide02.jpg" /stimulustimes = [1= rules] /timeout = 900 / trials=[1=trial3] /bgstim = (img2) ** Round 1 - Visible Reveals /stimulustimes = [0=round1reveals] /timeout = 27000 / trials = [1=trial4] ** Round 1 - Players Claims /stimulustimes = [0=round1claims] /timeout = 1500 / trials = [1=trial5] ** Round 1 - Participant Claims / caption = "Please enter the value for each of your hidden balls" / showpagenumbers = false / fontstyle = ("Arial", 2%,) / questions = [1=ball1r1;2=ball2r1] / ontrialend = [item.pb1r1.item = textbox.ball1r1.response] / ontrialend = [item.pb2r1.item = textbox.ball2r1.response] / showquestionnumbers = false / caption="Please enter the value for Ball 1 that you would like the other players to see:" / mask=positiveinteger / range = (0,1000) / position = (20,25) / required = true / caption="Please enter the value for Ball 2 that you would like the other players to see:" / mask=positiveinteger / range = (0,1000) / position = (20, 50) / required = true / trials=[1=claim1] *** Round 1 Reveal Participant's Claimed Values / items = pb1r1 / position = (50, 50) / fontstyle = ("Arial", 5%,) / items = pb2r1 / position = (50, 70) / fontstyle = ("Arial", 5%,) / items = ("Player 5 claims:") / fontstyle = ("Arial", 5%,) / position = (50, 40) /items = ("&") / position = (50, 60) / fontstyle = ("Arial", 5%,) /items = ("£") / position = (45,50) / fontstyle = ("Arial", 5%,) /items = ("£") / position = (45,70) / fontstyle = ("Arial", 5%,) /stimulustimes = [0=pclaims,pball1r1, and, pball2r1, pound1, pound2] / timeout = 3000 / trials=[1=trial6] *** VOTING ROUND 1 / caption = "Now you will vote off one of the other players. Which player do you want to vote off?" / showpagenumbers = false / fontstyle = ("Arial", 3%,) / questions = [1=pvote1] / ontrialend = [ if (checkboxes.pvote1.checked.1 == true) item.player1vote1.item = checkboxes.pvote1.option.1 ] / ontrialend = [ if (checkboxes.pvote1.checked.2 == true) item.player1vote1.item = checkboxes.pvote1.option.2 ] / ontrialend = [ if (checkboxes.pvote1.checked.3 == true) item.player1vote1.item = checkboxes.pvote1.option.3 ] / ontrialend = [ if (checkboxes.pvote1.checked.4 == true) item.player1vote1.item = checkboxes.pvote1.option.4 ] / showquestionnumbers = false / options=("Player 1 - £9 visible, £3 claimed [£12 total]", "Player 2 - £9 visible, £3 claimed [£12 total]", "Player 3 - £9 visible, £3 claimed [£12 total]", "Player 4 - £9 visible, £3 claimed [£12 total]") / required = true / range = (1,1) / position = (50, 25) / trials = [1=vote1] *** VOTES REVEALED ROUND 1 /stimulustimes = [0=round1votes] /timeout = 18000 / trials = [1=trial9] **** experiment **** / preinstructions = (intro) / blocks = [1=block1; 2=block2; 3=block3; 4=block4; 5=block5; 6=block6; 7=block7; 8=block8; 9=block9] / recorddata = true ***** instructions ^^Welcome! Press "Enter" when you are ready to join the game.