AAT - including final response as the correct response, including error message


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Dave
Dave
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> Can you think of any other way apart from the above of going straight from the error feedback to the next trial without having to move the
> joystick again?

I can see two avenues that may be worth considering / exploring:
(1) Make the error trial itself perform the functions of the joystickrest trial and then /branch from the errortrial to trial.InterTrialInterval (instead of trial.joystickrest).
(2) If keeping things parallel with respect to correctness of the final response is the primary concern, then you could also introduce and run a "correct" trial (<trial correct>) in the same way you invoke <trial error> in case of a wrong final response. <trial correct> could either display a correct message on-screen or just a blank screen before moving on to the joystickrest trial. Script behavior would be identical then regardless of response correctness.

becgwin
becgwin
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This is great Dave - both versions work well although as you say the second one means all the trials operate in the same way irrespective of whether they are correct or not.

Thank you so much again for all your help. 

Rebecca

GO

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