Game of Dice Task


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Mwood
Mwood
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Group: Forum Members
Posts: 5, Visits: 22
I downloaded the script for the Game of Dice Task off of the Inquisit website. However, participants' have brought to my attention that sometimes when they click an option that has "4" in it the task will roll the dice, land on a 4, and then not give them money. It'll take away money instead.  Can anyone help me to figure out what's wrong with the script?

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    Game of Dice Task (GDT)
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    This script implements the 'Game of Dice Task' (GDT) as described in:

    Brand, M., Fujiwara, E., Borsutzky, S., Kalbe, E., Kessler, J., & Markowitsch, H.J. (2005).
    Decision-making deficits of Korsakoff patients in a new gambling task with explicit rules -
    associations with executive functions. Neuropsychology, 19, 267–277.

**************************************************************************************************************
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    Script Version:     0.9c (Beta)
    Last Modified:    09-09-2009 at 2:14 PM (GMT+1)
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    Inquisit programming:
    David Nitz (nitz.david@gmail.com)
    for Millisecond Software, LLC.
       
    This script requires Inquisit 3.0.4.0 or greater.
    Copyright (c) 2009 by Millisecond Software, LLC.
    http://www.millisecond.com/

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    Editable Task Parameters
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    nrounds:             Number of rounds (must be a multiple of 6)
    balance_total:     Amount of points / Money at Task Onset
    currency:             Exchange "$" with "€", "£", "¥", etc.
    gainone:             Amount to be won/lost when betting on a
                            single number (e.g. "3")
    gaintwo:             Amount to be won/lost when betting on a
                            combination of two numbers (e.g. "5 or 6")
    gainthree:             Amount to be won/lost when betting on a
                            combination of three numbers (e.g. "1 or 2 or 3")
    gainfour:            Amount to be won/lost when betting on a
                            combination of four numbers (e.g. "2 or 3 or 4 or 5")

    The remaining entries are updated at runtime and should not be changed!

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<values>
/ nrounds = 30
/ balance_total = 1000
/ currency = "$"
/ gainone = 1000
/ gaintwo = 500
/ gainthree = 200
/ gainfour = 100
/ currentbet = 0
/ currentround = 0
/ response = 0
/ outcome = 0
/ sign = "+/-"
/ feedbackswitch = 1
/ stopblock = 0
/ pickone = 0
/ picktwo = 0
/ pickthree = 0
/ pickfour = 0
/ advantageous = 0
/ disadvantageous = 0
/ wins = 0
/ losses = 0
</values>

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    Counter for Simulating Dice Throws
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<counter rolldice>
/ items = (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6)
/ select = noreplace
/ selectionrate = trial
</counter>

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    The task has 18 rounds by default.
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    For 12 rounds:    (1,2,3,4,5,6,1,2,3,4,5,6)
    For 18 rounds:    (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6)
    For 24 rounds:    (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6)
    For 30 rounds:    (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6)

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    Task Instructions
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<instruct>
/ windowsize = (75%, 75%)
/ finishlabel = "Click here!"
</instruct>

<page welcome>
^Welcome to the Game of Dice Task!
^^Please do not begin without the researcher's permission.
^^The researcher will give you instructions on how to complete the task.
^^Good luck!
</page>

<page end>
^^This concludes the Game of Dice Task.
^^Thanks for participating!
</page>

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    Custom Data Output
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<data GDT>
/ columns = [date, time, subject, blocknum, blockcode, values.currentround, trialnum, trialcode,
    latency, values.response, values.outcome, values.currentbet, values.balance_total,
    values.pickone, values.picktwo, values.pickthree, values.pickfour,
    values.advantageous, values.disadvantageous, values.wins, values.losses]
/ separatefiles = true
</data>

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    Default Screen & Input Settings
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    The program assumes a standard 4:3 screen ratio (e.g. 800x600 pixels, 1024x768 pixels).
    To enforce this on systems with non-standard (e.g. widescreen) resolutions, add something
    like '/ windowsize = (800px, 600px)' to the 'defaults' element.
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<defaults>
/ minimumversion = "3.0.4.0"
/ screencolor = (grey)
/ fontstyle = ("Verdana", 3.0%, true, false, false, false, 5, 0)
/ txbgcolor = (transparent)
/ txcolor = (black)
/ inputdevice = mouse
</defaults>

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    Picture Stimuli
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    Pictures For Response Selection
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<picture 1>
/ items = ("1.jpg")
/ size = (6%, 6%)
/ position = (3.5%, 66%)
/ erase = false
</picture>

<picture 2>
/ items = ("2.jpg")
/ size = (6%, 6%)
/ position = (16.5%, 66%)
/ erase = false
</picture>

<picture 3>
/ items = ("3.jpg")
/ size = (6%, 6%)
/ position = (29.5%, 66%)
/ erase = false
</picture>

<picture 4>
/ items = ("4.jpg")
/ size = (6%, 6%)
/ position = (42.5%, 66%)
/ erase = false
</picture>

<picture 5>
/ items = ("5.jpg")
/ size = (6%, 6%)
/ position = (55.5%, 66%)
/ erase = false
</picture>

<picture 6>
/ items = ("6.jpg")
/ size = (6%, 6%)
/ position = (68.5%, 66%)
/ erase = false
</picture>

<picture 12>
/ items = ("12.jpg")
/ size = (12%, 6%)
/ position = (10%, 74%)
/ erase = false
</picture>

<picture 34>
/ items = ("34.jpg")
/ size = (12%, 6%)
/ position = (36%, 74%)
/ erase = false
</picture>

<picture 56>
/ items = ("56.jpg")
/ size = (12%, 6%)
/ position = (62%, 74%)
/ erase = false
</picture>

<picture 123>
/ items = ("123.jpg")
/ size = (18%, 6%)
/ position = (23%, 82%)
/ erase = false
</picture>

<picture 456>
/ items = ("456.jpg")
/ size = (18%, 6%)
/ position = (49%, 82%)
/ erase = false
</picture>

<picture 1234>
/ items = ("1234.jpg")
/ size = (24%, 6%)
/ position = (10%, 90%)
/ erase = false
</picture>

<picture 2345>
/ items = ("2345.jpg")
/ size = (24%, 6%)
/ position = (36%, 90%)
/ erase = false
</picture>

<picture 3456>
/ items = ("3456.jpg")
/ size = (24%, 6%)
/ position = (62%, 90%)
/ erase = false
</picture>

<picture 1s>
/ items = ("1s.jpg")
/ size = (6%, 6%)
/ position = (3.5%, 66%)
/ erase = false
</picture>

<picture 2s>
/ items = ("2s.jpg")
/ size = (6%, 6%)
/ position = (16.5%, 66%)
/ erase = false
</picture>

<picture 3s>
/ items = ("3s.jpg")
/ size = (6%, 6%)
/ position = (29.5%, 66%)
/ erase = false
</picture>

<picture 4s>
/ items = ("4s.jpg")
/ size = (6%, 6%)
/ position = (42.5%, 66%)
/ erase = false
</picture>

<picture 5s>
/ items = ("5s.jpg")
/ size = (6%, 6%)
/ position = (55.5%, 66%)
/ erase = false
</picture>

<picture 6s>
/ items = ("6s.jpg")
/ size = (6%, 6%)
/ position = (68.5%, 66%)
/ erase = false
</picture>

<picture 12s>
/ items = ("12s.jpg")
/ size = (12%, 6%)
/ position = (10%, 74%)
/ erase = false
</picture>

<picture 34s>
/ items = ("34s.jpg")
/ size = (12%, 6%)
/ position = (36%, 74%)
/ erase = false
</picture>

<picture 56s>
/ items = ("56s.jpg")
/ size = (12%, 6%)
/ position = (62%, 74%)
/ erase = false
</picture>

<picture 123s>
/ items = ("123s.jpg")
/ size = (18%, 6%)
/ position = (23%, 82%)
/ erase = false
</picture>

<picture 456s>
/ items = ("456s.jpg")
/ size = (18%, 6%)
/ position = (49%, 82%)
/ erase = false
</picture>

<picture 1234s>
/ items = ("1234s.jpg")
/ size = (24%, 6%)
/ position = (10%, 90%)
/ erase = false
</picture>

<picture 2345s>
/ items = ("2345s.jpg")
/ size = (24%, 6%)
/ position = (36%, 90%)
/ erase = false
</picture>

<picture 3456s>
/ items = ("3456s.jpg")
/ size = (24%, 6%)
/ position = (62%, 90%)
/ erase = false
</picture>

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    Pictures for Dice Throw Results
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<picture nodicepic>
/ items = ("0.jpg")
/ position = (18%, 28%)
/ size = (22%, 22%)
/ erase = false
</picture>

<picture dicepic>
/ items = dicepics
/ select = rolldice
/ position = (18%, 28%)
/ size = (22%, 22%)
/ erase = false
</picture>

<item dicepics>
/ 1 = "1.jpg"
/ 2 = "2.jpg"
/ 3 = "3.jpg"
/ 4 = "4.jpg"
/ 5 = "5.jpg"
/ 6 = "6.jpg"
</item>

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    Animation Stimuli
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<video rollingdice>
/ items = ("rolldice.gif")
/ position = (18%, 28%)
/ size = (16.5%, 16.5%)
/ playthrough = false
/ erase = false
</video>

<sound rollsound>
/ items = ("rollsound.wav")
</sound>

<sound cashsound>
/ items = ("winsound.wav", "losesound.wav")
/ select = values.feedbackswitch
/ playthrough = true
</sound>

<shape statusscreen>
/ shape = rectangle
/ color = (black)
/ halign = right
/ size = (25%, 27.5%)
/ position = (98%, 28.5%)
/ erase = false
</shape>

<text winlose>
/ items = ("You win!", "You lose!")
/ select = values.feedbackswitch
/ halign = right
/ hjustify = center
/ vjustify = center
/ size = (25%, 10%)
/ position = (98%, 28%)
/ erase = false
</text>

<text statusplus>
/ items = ("+ <%values.wins%>")
/ txcolor = (green)
/ txbgcolor = (black)
/ halign = right
/ hjustify = left
/ size = (10%, 10%)
/ position = (88%, 22%)
/ erase = false
</text>

<text statusminus>
/ items = ("- <%values.losses%>")
/ txcolor = (red)
/ txbgcolor = (black)
/ halign = right
/ hjustify = right
/ size = (10%, 10%)
/ position = (93%, 22%)
/ erase = false
</text>

<text statusbigsign>
/ items = ("-")
/ fontstyle = ("Verdana", 20.0%, true, false, false, false, 5, 0)
/ txcolor = (green)
/ halign = right
/ hjustify = left
/ size = (20%, 10%)
/ position = (98%, 29%)
/ erase = false
</text>

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    Text Stimuli
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<text round>
/ items = ("Round <%values.currentround%> of <%values.nrounds%>")
/ halign = right
/ hjustify = right
/ size = (25%, 5%)
/ txbgcolor = (grey)
/ position = (98%, 8%)
/ erase = false
</text>

<text sign>
/ items = ("<%values.sign%>")
/ halign = left
/ hjustify = left
/ vjustify = center
/ size = (25%, 10%)
/ position = (40%, 20%)
/ txcolor = (white)
/ erase = false
</text>

<text balance_winloss>
/ items = ("<%values.currentbet%> <%values.currency%>")
/ halign = left
/ hjustify = center
/ vjustify = center
/ size = (25%, 10%)
/ position = (40%, 20%)
/ txcolor = (white)
/ txbgcolor = (black)
/ erase = false
</text>

<text balance_currentbet>
/ items = ("<%values.currentbet%> <%values.currency%>")
/ halign = left
/ hjustify = center
/ vjustify = center
/ size = (25%, 10%)
/ position = (40%, 20%)
/ txcolor = (white)
/ txbgcolor = (black)
/ erase = false
</text>

<text current_sign>
/ items = ("+/-")
/ halign = left
/ hjustify = left
/ vjustify = center
/ size = (25%, 10%)
/ position = (40%, 20%)
/ txcolor = (white)
/ erase = false
</text>

<text balance_total>
/ items = ("<%values.balance_total%> <%values.currency%>")
/ fontstyle = ("Verdana", 4.0%, true, false, false, false, 5, 0)
/ halign = left
/ hjustify = center
/ vjustify = center
/ size = (25%, 10%)
/ position = (40%, 37%)
/ txcolor = (green)
/ txbgcolor = (black)
/ erase = false
</text>

<text currentbalance>
/ items = ("Current Balance")
/ halign = left
/ hjustify = left
/ size = (25%, 5%)
/ position = (40%, 8%)
/ erase = false
</text>

<text balance_gainloss>
/ items = ("Gain/Loss")
/ halign = left
/ hjustify = left
/ fontstyle = ("Verdana", 2%, true, false, false, false, 5, 0)
/ size = (25%, 3%)
/ position = (40%, 12%)
/ erase = false
</text>

<text dicetxt>
/ items = ("Dice")
/ halign = left
/ hjustify = left
/ size = (25%, 5%)
/ position = (1%, 8%)
/ erase = false
</text>

<text responseoptions>
/ items = ("Possible Combinations (click to select)")
/ halign = left
/ hjustify = left
/ size = (55%, 5%)
/ position = (1%, 58%)
/ erase = false
</text>

<text gainloss>
/ items = ("Gains/Losses")
/ halign = right
/ hjustify = right
/ size = (25%, 5%)
/ position = (98%, 58%)
/ erase = false
</text>

<text gainone>
/ items = ("<%values.gainone%> <%values.currency%>")
/ hjustify = right
/ size = (10%, 5%)
/ position = (93%, 66%)
/ erase = false
</text>

<text gaintwo>
/ items = ("<%values.gaintwo%> <%values.currency%>")
/ hjustify = right
/ size = (10%, 5%)
/ position = (93%, 74%)
/ erase = false
</text>

<text gainthree>
/ items = ("<%values.gainthree%> <%values.currency%>")
/ hjustify = right
/ size = (10%, 5%)
/ position = (93%, 82%)
/ erase = false
</text>

<text gainfour>
/ items = ("<%values.gainfour%> <%values.currency%>")
/ hjustify = right
/ size = (10%, 5%)
/ position = (93%, 90%)
/ erase = false
</text>

**************************************************************************************************************
**************************************************************************************************************
    Trial Definitions
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**************************************************************************************************************
    Pick a Response / Bet
**************************************************************************************************************
**************************************************************************************************************
<trial pick>
/ ontrialbegin = [values.currentround = values.currentround + 1]
/ ontrialbegin = [if(values.balance_total > 0)
    text.balance_total.textcolor = green else text.balance_total.textcolor = red]
/ ontrialend = [values.response = trial.pick.response]
/ ontrialend = [if(trial.pick.response == 1 || trial.pick.response == 2 || trial.pick.response == 3
    || trial.pick.response == 4|| trial.pick.response == 5 || trial.pick.response == 6)
    {values.currentbet=values.gainone; values.pickone = values.pickone + 1;
    values.disadvantageous = values.disadvantageous + 1}]
/ ontrialend = [if(trial.pick.response == 12 || trial.pick.response == 34 ||
    trial.pick.response == 56){values.currentbet=values.gaintwo;
    values.picktwo = values.picktwo + 1; values.disadvantageous = values.disadvantageous + 1}]
/ ontrialend = [if(trial.pick.response == 123 || trial.pick.response == 456)
    {values.currentbet=values.gainthree; values.pickthree = values.pickthree + 1;
    values.advantageous = values.advantageous + 1}]
/ ontrialend = [if(trial.pick.response == 1234 || trial.pick.response == 2345 ||
    trial.pick.response == 3456){values.currentbet=values.gainfour;
    values.pickfour = values.pickfour + 1; values.advantageous = values.advantageous + 1}]
/ stimulustimes = [0=nodicepic, dicetxt, currentbalance, balance_total, balance_winloss, sign,
    balance_gainloss, round, statusscreen, statusplus, statusminus, statusbigsign,
    responseoptions, gainloss, gainone, gaintwo, gainthree, gainfour,
    1, 2, 3, 4, 5, 6, 12, 34, 56, 123, 456, 1234, 2345, 3456]
/ validresponse = (1, 2, 3, 4, 5, 6, 12, 34, 56, 123, 456, 1234, 2345, 3456)
/ responsemessage = (1, 1s, 0)
/ responsemessage = (2, 2s, 0)
/ responsemessage = (3, 3s, 0)
/ responsemessage = (4, 4s, 0)
/ responsemessage = (5, 5s, 0)
/ responsemessage = (6, 6s, 0)
/ responsemessage = (12, 12s, 0)
/ responsemessage = (34, 34s, 0)
/ responsemessage = (56, 56s, 0)
/ responsemessage = (123, 123s, 0)
/ responsemessage = (456, 456s, 0)
/ responsemessage = (1234, 1234s, 0)
/ responsemessage = (2345, 2345s, 0)
/ responsemessage = (3456, 3456s, 0)
/ branch = [trial.roll]
</trial>

**************************************************************************************************************
**************************************************************************************************************
    Roll Dice and Tally Results
**************************************************************************************************************
**************************************************************************************************************
<trial roll>
/ ontrialbegin = [values.outcome = counter.rolldice.selectedvalue]
/ ontrialbegin = [if(contains(values.response, values.outcome)==1)
    {values.balance_total = values.balance_total + values.currentbet; values.feedbackswitch = 1;
    values.sign = "+"; text.balance_winloss.textcolor = green; text.sign.textcolor = green;
    text.winlose.textcolor = green; values.wins = values.wins + 1}]
/ ontrialbegin = [if(contains(values.response, values.outcome)==0)
    {values.balance_total = values.balance_total - values.currentbet; values.feedbackswitch = 2;
    values.sign = "-"; text.balance_winloss.textcolor = red; text.sign.textcolor = red;
    text.winlose.textcolor = red; values.losses = values.losses + 1}]
/ ontrialbegin = [if(values.balance_total > 0)
    text.balance_total.textcolor = green else text.balance_total.textcolor = red]
/ ontrialbegin = [if(values.balance_total > 0)
    text.statusbigsign.textcolor = green else text.statusbigsign.textcolor = red]
/ ontrialend = [values.currentbet = 0; values.sign = "+/-";
    text.balance_winloss.textcolor = white; text.sign.textcolor = white;
    text.winlose.textcolor = black]
/ ontrialend = [if(values.currentround >= values.nrounds)values.stopblock=1]
/ stimulustimes = [0=nodicepic, balance_currentbet, current_sign; 200 = rollsound;
    1200 = rollingdice; 2650=dicepic, balance_winloss, sign, balance_total, winlose, cashsound
    statusplus, statusminus, statusbigsign]
/ validresponse = (noresponse)
/ showmousecursor = false
/ trialduration = 4000
/ branch = [trial.pick]
</trial>

**************************************************************************************************************
**************************************************************************************************************
    Block Definitions
**************************************************************************************************************
**************************************************************************************************************
<block GDT>
/ stop = [values.stopblock == 1]
/ trials = [1=pick]
</block>

**************************************************************************************************************
**************************************************************************************************************
    Experiment Definitions
**************************************************************************************************************
**************************************************************************************************************
<expt GDT>
/ preinstructions = (welcome)
/ postinstructions = (end)
/ blocks = [1=GDT]
</expt>

**************************************************************************************************************
**************************************************************************************************************
    END OF FILE
**************************************************************************************************************
**************************************************************************************************************

Dave
Dave
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The problem is the following: The "rolling dice" animation is an animated GIF. That GIF's final frame depicts the number 4.

<video rollingdice>
/ items = ("rolldice.gif")
...
</video>

If the participant's system is relatively old and weak, it is possible that the GIF display takes *longer* than it should on a well-performing system. That leads to the image displaying the *actual* result -- <picture dicepic> -- being overwritten / obscured by the "rolling dice" animation's final frame, the number 4.

<trial roll>
...
/ stimulustimes = [0=nodicepic, balance_currentbet, current_sign; 200 = rollsound;
    1200 = rollingdice; 2650=dicepic, balance_winloss, sign, balance_total, winlose, cashsound
    statusplus, statusminus, statusbigsign]
...
</trial>

You can minimize the risk of that happening by increasing the time between the start of the "rolling dice" animation and the display of the dice throw result (dicepic), e.g.:

<trial roll>
...
/ stimulustimes = [0=nodicepic, balance_currentbet, current_sign; 200 = rollsound;
    1200 = rollingdice; 3200 = dicepic, balance_winloss, sign, balance_total, winlose, cashsound
    statusplus, statusminus, statusbigsign]
...
</trial>

There also exists a newer, alternate version of the GDT that is closer to the look of the original as devised by Brand et al. I've attached the Inquisit 3 exp file for that here. You can get the stimuli the file requires to run by downloading and extracting the Inquisit 4 version: https://www.millisecond.com/download/library/v4/GameofDiceTask/GameofDiceTask.iqzip

Hope this helps.

Attachments
GameofDiceTask.new.exp (851 views, 45.00 KB)
Mwood
Mwood
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Why would it only do it for a few though?  It works the other times, but sometimes will land on a 4 and still take money away. 

Meagan

Dave
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> Why would it only do it for a few though?

Because systems are different. In Inquisit 3, GIFs run in a separate thread. If that thread is not getting enough processor cycles to update in a timely fashion *due to everything else that is going on on that system at that particular point in time*, the issue as I detailed it above can occur. This will typically only ever happen on either comparably old & weak systems and/or on systems that have an excessive amount of additional CPU consuming processes running concurrently.

> It works the other times, but sometimes will land on a 4 and still take money away. 

As explained above and in the previous response, it does not actually land on 4. The 4 is the final frame of the GIF that obscures the actual result. It isn't predictable when or how often this will happen -- it entirely depends on the state of the system at a given point in time, i.e., if enough CPU time is available for the GIF thread to execute in time or not.

eeep
eeep
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Thank you for updating the GDT to look like it should (I am a co-author). Unfortunately, the script does not run for me past the instruction screens. I have version 5 here, but neither scripts you posted here seem to work. Is there something I am missing or is that a version problem? There is no error message, I have to hard-quit the program.

Esther
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Dave
Dave
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Yes, this is likely a version issue. If you are using the Inquisit 4 script (linked in this thread) under Inquisit 5, try changing

<video shakesound>
/ items = ("shakesound.wav")
/ playthrough = false
/ loop = true
/ erase = false
</video>

to

<sound shakesound>
/ items = ("shakesound.wav")
/ playthrough = false
/ erase = false
</sound>

Inquisit 5 uses a different framework to render media stimuli than Inquisit 4, and that framework doesn't like the WAV file being treated as a video. Hope this helps.

eeep
eeep
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Great, thank you, this works.

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