Angling Risk Task

Technical Manual

Credits:
Millisecond thanks Dr. Pleskac for sharing his original program as well as generously
supporting our efforts to replicate it in Inquisit!

Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond
supporting our efforts to replicate it in Inquisit!

Created: January 02, 2013

Last Modified: January 18, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements the Angling Risk Task (ART, Pleaskac, 2008), a procedure to study risk taking behavior. The original ART as well as more detailed information can be obtained from Dr.Pleskac by request.

References

Pleskac, T.J (2008). Decision Making and Learning While Taking Sequential Risks. Journal of Experimental Psychology: Learning, Memory, and Cognition, 34, 167+185.

Duration

9 minutes

Description

Participants are playing in a fishing tournament for 30 (default) number of rounds. The goal is to win as much money as possible during each round. Participants win money by fishing red fish out of a pond that contains 127 red fish (default) and 1 blue fish. Each time they catch a red fish, they win 5cents (default) which is put in a temporary bank. If they catch the blue fish instead, the current round is over and all money in the temporary bank is lost. If participants don't want to lose their temporary money they have to decide when to stop catching fish and collect the money they have earned. Once they decide to collect the money, the money is transferred to a permanent bank and the current round is over. Participants can play the game under • 2 different weather conditions: a) 'clear' (all fish are visible) or b) 'cloudy' (no fish are visible) • 2 different release conditions: a) 'catch n'keep' (fish are not returned to the lake => chance to fish blue fish increases with each successful fishing attempt) b) 'catch n'release' (fish are returned to the lake => chance to fish blue fish stays constant)

ART vs BART (Balloon Analogue Risk Task; Lejuez et al., 2002) from Pleskac - readme.txt (in original ART experimental package): "The weather conditions of the fishing tournament can also be changed to manipulate the amount of learning necessary in the task and test the learning and risk assessment prediction. The tournament can take place on a sunny day, allowing participants to see how many fish are swimming in the pond and eliminating the need to learn.

In contrast, the tournament can take place on a cloudy day, concealing the fish in the pond, which in turn forces participants to learn how many are in the pond. This is a stronger manipulation of learning than can be done with the BART because it removes any helpful cues. For example, a helpful cue in the BART is the relation between the balloon size and the edge of the screen because the balloon is set to explode for certain when it fills the screen. The ART also offers a visually informative and understandable display in the sunny tournaments so that participants are fully aware of the parameters of the task."

Procedure

• This script runs any of the four conditions of the ART
• By default, parameters can be set at the beginning of each script run

Instructions

Instructions are the original ART instructions by Pleskac (2008) (with minor modifications).
Instructions are presented via simple htm pages. These htm pages are included with this script and
can easily be adapted to different languages.

Summary Data

File Name: anglingrisktaskSummary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
computer.touch 0 = device has no touchscreen capabilities; 1 = device has touchscreen capabilities
computer.hasKeyboard 0 = no external keyboard detected; 1 = external keyboard detected
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
expCondition 1 = clear, catch n'keep
2 = cloudy, catch n'keep
3 = clear, catch n'release
4 = cloudy, catch n'release
releaseCondition 1 = no release/catch n'keep (default)
2 = release/catch n'release
weatherCondition 0 = clear (default)
1 = cloudy
maxFishCount The number of fish in the pond at the start of each fishing round
maxTripCount Number of fishing trips planned
fixedSampling 1 = fixed samling: the sampling of the blue fish is fixed across participants
0 = random sampling (default); computers samples randomly when the blue fish is caught (not predetermined)
fixedFishingTrips Stores the number of fishingTrips that can be made under the fixed sampling condition
Example: 64 => 63 successful fishing trips can be made before the blue fish is caught on the 64th trip
reward Amount paid for each red fish caught (default: $0.05)
totalWinnings Stores the current reward money already safely in the bank
tripCount Actual number of fishing trips made
tripCount1Set Number of fishing trips made during the first set (set1=trip1-trip10)
tripCount2Set Number of fishing trips made during the second set (set2=trip11-trip20)
tripCount3Set Number of fishing trips made during the third set (set3=trip21-trip30)
successTrip Tracks the number of successful fishing trips (successful = did not fish a blue fish during this trip)
successTrip1Set Number of successful fishing trips during set1 trips
successTrip2Set Number of successful fishing trips during set2 trips
successTrip3Set Number of successful fishing trips during set3 trips
totalFishingCount Tracks the number of fishing attempts across all trips
totalFishingCount1Set Number of fishing attempts during set1 trips
totalFishingCount2Set Number of fishing attempts during set2 trips
totalFishingCount3Set Number of fishing attempts during set3 trips
adjTotalFishingCount Tracks the number of SUCCESSFUL fishing attempts across all trips
adjTotalFishingCount1Set Number of SUCCESSFUL fishing attempts during set1 trips
adjTotalFishingCount2Set Number of SUCCESSFUL fishing attempts during set2 trips
adjTotalFishingCount3Set Number of SUCCESSFUL fishing attempts during set3 trips
totalSuddenEnds Tracks the number of times a blue fish was caught across all trips
totalSuddenEnds1Set Number of times a blue fish was caught during set1 trips
totalSuddenEnds2Set Number of times a blue fish was caught during set2 trips
totalSuddenEnds3Set Number of times a blue fish was caught during set3 trips
avgFishingCount Mean number of times participant selected to fish (includes unsuccessful trips) across all trips
avgFishingCount1Set Mean number of times participant selected to fish (includes unsuccessful trips) during set1 trips
avgFishingCount2Set Mean number of times participant selected to fish (includes unsuccessful trips) during set2 trips
avgFishingCount3Set Mean number of times participant selected to fish (includes unsuccessful trips) during set3 trips
adjAvgFishingCount Mean number of times participant selected to fish (EXCLUDES unsuccessful trips) across all trips
adjAvgFishingCount1Set Mean number of times participant selected to fish (EXCLUDES unsuccessful trips) during set1 trips
adjAvgFishingCount3Set Mean number of times participant selected to fish (EXCLUDES unsuccessful trips) during set2 trips
adjAvgFishingCount2Set Mean number of times participant selected to fish (EXCLUDES unsuccessful trips) during set3 trips
meanCastLatency Mean cast latency (in ms) for tournament

Raw Data

File Name: anglingrisktask_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
computer.touch 0 = device has no touchscreen capabilities; 1 = device has touchscreen capabilities
computer.hasKeyboard 0 = no external keyboard detected; 1 = external keyboard detected
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
expCondition 1 = clear, catch n'keep
2 = cloudy, catch n'keep
3 = clear, catch n'release
4 = cloudy, catch n'release
releaseCondition 1 = no release/catch n'keep (default)
2 = release/catch n'release
weatherCondition 0 = clear (default)
1 = cloudy
maxFishCount The number of fish in the pond at the start of each fishing round
maxTripCount Number of fishing trips planned
fixedSampling 1 = fixed samling: the sampling of the blue fish is fixed across participants
0 = random sampling (default); computers samples randomly when the blue fish is caught (not predetermined)
fixedFishingTrips Stores the number of fishingTrips that can be made under the fixed sampling condition
Example: 64 => 63 successful fishing trips can be made before the blue fish is caught on the 64th trip
reward Amount paid for each red fish caught (default: $0.05)
blockcode The name the current block (built-in Inquisit variable)
blocknum The number of the current block (built-in Inquisit variable)
trialcode The name of the currently recorded trial (built-in Inquisit variable)
trialnum The number of the currently recorded trial (built-in Inquisit variable)
trialnum is a built-in Inquisit variable; it counts all trials run
even those that do not store data to the data file.
set 1 (first third of fishing trips), 2 (second third), 3 (last third)
tripCount Tracks the number of fishing trips
nextFish Stores the number of the nextFish (1 = blue fish caught, any other number = red fish caught)
winFishCount Stores the current number of red fish left in the pond
currentWinnings Stores the current potential reward money (not safe yet)
totalWinnings Stores the current reward money already safely in the bank
response The response of participant ("goFishButton", "collectButton", "okButton")
successTrip Tracks the number of successful fishing trips (successful = did not fish a blue fish during this trip)
latency Response latency (in ms)
timeBefore1stCast Latency before participant decide to do first cast (empty if participant decides to collect right away)
castLatency Time it takes for participant to decide to cast (starting at start of trial.xxxTournament); includes first cast
sumRTCastLatency Sum of all cast latencies (used to calculate meanCastLatency)
timeTimeBeforeCollect Time (in ms) before participant decides to collect (measured from onset of trip until collect; if balloon explodes it's empty)

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
parameterSelection ParameterSelection = true (default): a screen is shown that let's participant/experimenter set the parameters
parameterSelection = false; default values are used that can be changed below
true
showCatchring 1= show a ring around the fish that was caught
0 = don't show a ring around the fish that was caught
1
catchring Duration (in ms) the caught fish (with green ring around) is presented 0
showTripCount = 'tripCount' is presented on the screen
2 = 'tripCount' is NOT presented on the screen (default)
2
Parameters That Are Set Up Front If Parameterselection = True (Otherwise Can Be Changed Below)
maxFishCount Sets the number of fish in the pond
suggested default for no-release condition: 128 (compares best to BART procedure)
suggested default for release condition: 65
128
weatherCondition 0 = clear (default)
1 = cloudy
0
releaseCondition 1 = no release/catch n'keep (default)
2 = release/catch n'release
1
maxTripCount Number of trips
it is suggested to use a number that is divisible by 3 as in addition to overall
performance per trip condition, this script tracks performance by 3 sets of trips (first, second, third)
Example: for 30 trips: first 10, second 10, third 10 trips get tracked separately
if the chosen number is NOT divisible by 3, the script still runs but the summary variables may not be meaningful
30
reward Amount paid for each red fish caught 0.05
fixedSampling 1 = fixed samling: participants would catch the blue fish at the same point for each fishing round
0 = random sampling (default); computers samples randomly when the blue fish is caught (not predetermined)
!!! fixed sampling only works in this script for 'catch n'keep' condition with N = 128 fish in the pond and tripnumbers = 30
If 'catch n'release' condition is chosen, sampling is changed automatically to random.
If 'catch n'keep' condition is chosen, number of trips is set automatically to 30 and number of fish to 128
1
fixedSamplingCheck 1 = script automatically checks if the conditions for fixed sampling is met (if fixedSampling is selected)
=> if not, computer adjusts the conditions: for no-release conditions, the number of fish is set to 128
and the number of fishing trips is set to 30; for release conditions, fixed sampling is turned into
random sampling
0 = script doesn't automatically check and correct conditions for fixed sampling
=> this is useful if you want to change the list that is used for fixed sampling (->list.explosionpoint)
and adjust it for a different number of fish in the pond or different number of fishing trips.
1