Probabilistic Reward Task

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 22, 2015

Last Modified: January 02, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a Probabilistic Reward Task, a simple categorization task using a differential reinforcement schedule of monetary reward. It can be used as a measure of reward responsiveness (hedonic capacity).

The setup of this script allows for absolute sizing of the stimuli. By default, the stimuli are NOT absolutely sized (the script uses the largest 4:3 portion of the current screen for data presentation). However, you can change the sizing parameter settings under section Defaults to turn on absolute sizing.

The implemented procedure is based on:

Pizzagalli, D.A., Jahn, A.L, & O'Shea, J.P. (2005). Toward an Objective Characterization of an Anhedonic Phenotype: A Signal-Detection Approach. Biol Psychiatry, 57(4), 319–327.

Duration

15 minutes

Description

Participants are asked to categorize faces into "short" and "long" mouths. Correct responses are intermittedly rewarded with an asymmetric reinforcement schedule for short and long mouths. For half the participants short mouths get reinforced about 60% of the times ("frequent reward") whereas long mouths get reinforced only about 20% of the times ("infrequent reward"); for the other half of the participants the reverse is true.

Responsekeys are counterbalanced within groups. Assignment to the 4 experimental condition (2 reinforcement schedules x 2 response keys assignments) is done by groupnumber.

Procedure

2 reward frequency schedules x 2 response key assignments: Assignment to the 4 experimental groups is done by groupnumber

group 1 (odd groupnumbers)-> short mouth faces are frequently rewarded if response is correct (potentially 30 out of 50 trials);
long mouth faces are infrequently rewarded if correct (potentially 10 out of 50 trials)

group 2 (even groupnumbers)-> long mouth faces are frequently rewarded if response is correct (potentially 30 out of 50 trials);
short mouth faces are infrequently rewarded if correct (potentially 10 out of 50 trials)

within those groups, response key assignments are counterbalanced


1. Practice Block:
• a short demonstration of 2 trials
• 2 trials, 1 of short mouth faces and 1 of long mouth faces (same durations as test trials)

2. Test Blocks:
• 3 Blocks, each block runs 100 trials (50 short mouth trials, 50 long mouth trials)
• order of short and long mouth trials is randomly determined with the constraint that
no more than 3 consecutive runs of the same trial type
• frequently rewarded mouth trials: 30 (30/50->60%); infrequently rewarded mouth trials: 10 (10/50->20%)
-> per block there are 40 potential reward trials
-> the reinforcement schedules for each trial type are randomized (see section Editable Lists for more info)
-> if a trial has been randomly determined to be a rewarded trial but the response is incorrect, the next
correct trial of the same trial type is rewarded instead
• there is a forced 30s (default) rest period inbetween each test block; the task continues automatically

Trial Sequence:
fixation (500ms)->No Mouth Face->(500ms)->Mouth Face(100ms)->No Mouth Face until response
(response latency is taken and measured from onset of Mouth Face)

Stimuli

Face Stimuli are not original to Pizzagalli et al (2005). They can be edited under section Editable Stimuli.
(The default short mouth is about 88% of the long mouth).
Sizes of stimuli on screen are proportional to the monitor/canvas size;
Absolute Sizing can be turned on under section Defaults.

Instructions

Instructions are not original to Pizzagalli et al (2005). They can be edited under section Editable Instructions.

Summary Data

File Name: probabilisticrewardtask_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
expGroup 1 = short mouth is frequently rewarded
2 = long mouth is frequently rewarded
responseKeyAssignment 1 = short mouth left/long mouth right
2 = short mouth right/long mouth left
countRewardTrials Counts the number of rewards given out (across test blocks)
total Stores the currently total cents won (across test blocks)
Notes
responses with Latencies < 150ms OR latencies > 2500ms removed from summary statistics
propCorrect Overall proportion correct -across all test trials-
meanRT Overall mean response latency (in ms) of correct responses - across all test trials
propCorrectFrequent Proportion correct frequently rewarded mouth trials
meanRTFrequent Mean latency (in ms) of correct frequently rewarded mouth trials
propCorrectInfrequent Proportion correct infrequently rewarded mouth trials
meanRTInfrequent Mean latency (in ms) of correct infrequently rewarded mouth trials
Note regarding logD/logB calculations
The counts of correct responses need to be adjusted if correct responses for frequent (infrequent) categories
are either ceiling (propCorrect = 1) or rock bottom (propCorrect = 0)
In this script, the counts get adjusted by +/- 0.0005.
If no corrections are applied in these cases, logD or logB cannot be calculated.
logD Measure of Discriminability (see Pizzagalli et al, 2005, p.5), across all testblocks
logD is a non-parameteric alternative measure to the traditional d' measure
of a signal detection framework.
logB Measure of Response Bias (see Pizzagalli et al, 2005, p.5), across all testblocks
logB is non-parameteric alternative measure of the criterion measure
of a signal detection framework
and separate measures per test block
logD1 (block1),
logB1 (block1),
logD2 (block2),
logB2 (block2),
logD3 (block3),
logB3 (block3)

Raw Data

File Name: probabilisticrewardtask_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
expGroup 1 = short mouth is frequently rewarded
2 = long mouth is frequently rewarded
responseKeyAssignment 1 = short mouth left/long mouth right
2 = short mouth right/long mouth left
blockCount Counts the blocks
rewardShort 0 = short mouth trial is not supposed to be rewarded
1 = short mouth trial is supposed to be rewarded
(if response is correct; otherwise the next short trial that is correct is rewarded)
newRewardShort 0 = no new reward_short
(this happens if the last short mouth trial was supposed to be rewarded but response was incorrect)
1 = a new reward_short needs to be determined
rewardLong 0 = long mouth trial is not supposed to be rewarded
1 = long mouth trial is supposed to be rewarded
(if response is correct; otherwise the next log trial that is correct is rewarded)
newRewardLong 0 = no new reward_long
(this happens if the last long mouth trial was supposed to be rewarded but response was incorrect)
1 = a new reward_long needs to be determined
stimulusItem The presented stimuli in order of trial presentation
image The presented image
response The scancode of the the participant's response key
18 = E
23 = I
responseCat The interpreted key response: "short" vs. "long"
correct The correctness of the response (1 = correct; 0 = incorrect)
latency The response latency (in ms); measured from onset of target
countRewardTrials Counts the number of rewards given out (across test blocks)
total Stores the currently total cents won (across test blocks)

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
Color Parameter
canvasColor Display color of the actively used portion of the screen (the 'canvas')
if set to a color other than the screenColor, the active canvas
appears 'anchored' on the screen regardless of monitor size
white
screenColor Color of the screen not used by the canvas ('inactive screen')white
defaultTextColor Default color of text items presented on active canvasblack
fixationHeight The size of the fixation stim in % of canvas height 10%
picSize The size of the face images in % of canvas size 80%
feedbackHeight The size of the feedback stim in % of canvas size 6%
Timing Parameters
fixationDuration The duration of the fixation stim in ms 500
signalDuration The duration of the signal (face without mouth) before target appears in ms 500
targetDuration The duration of the target (face with mouth) in ms 100
iti The duration of the intertrial interval in ms 0
feedbackDuration The duration of the feedback stim in ms 1750
restDuration The duration of the rest trial inbetween blocks in ms 30000
Outlier Removal
minLatency Responses with reaction times (in ms) < 150ms are not considered for summary statistics150
maxLatency Responses with reaction times (in ms) > 2500ms are not considered for summary statistics2500
Reward
rewardAmount The size of the reward in cents 5
Responsekeys
responseKeyLeft The left response key "E"
responseKeyRight The right response key "I"
If The Script Is Translated In A Different Language, Change The Labels Here
shortLabel The label used for Short"SHORT"
longLabel The label used for Long"LONG"