Shooting Task - Wu et al.

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 27, 2025

Last Modified: January 15, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a 'shooting' task similar to the one described by Wu et al (2024). 'Shooting' tasks can be used to train and measure people's precision and speed in selecting targets on screen with a computer mouse. This 'shooting' game uses static targets (aka 'nonmoving' targets) only. The number of presented targets is fixed.

The default setting of the game uses proportional screens, however, the game setup can easily be changed to absolute screen measurements under section 'Defaults'.

References

Wu, S.-H., Chen, Y.-C., Chen, C.-H., Liu, H.-S., Liu, Z.-X., & Chiu, C.-H. (2024). Caffeine supplementation improves the cognitive abilities and shooting performance of elite e-sports players: a crossover trial. Scientific Reports, 14(1), Article 2074. https://doi.org/10.1038/s41598-024-52599-y

Duration

2.5 minutes

Description

Participants see a number of static targets (max: 6) in a specific target area on the screen. They are asked to click on the targets as fast as possible with their left computer mouse button and hit as many as possible within a certain time frame (e.g. 2 seconds). Once a target is hit, it disappears. Each round is over once all targets are hit OR the timelimit has been reached. In the default game setup, participants play 20 sets (= rounds) with 3 targets per set (= a total of 60 targets).

Researchers can select the size of the target placement area, the size of the targets, the number of targets on screen (up to 6), the number of sets to play, and the duration for each set. In addition, the game can be played with an optional practice session. Check section Editable Parameters for more editable design settings.

The default setting of the game uses proportional screens, however, the game setup can easily be changed to absolute screen measurements under section 'Defaults'.

Procedure

(1) Intro

(2) Practice (Optional, see section 'Editable Parameters')
- default number of sets is 5
- default timeLimit is 2s (same as for the test)
- same set up as during the test trials (with the addition of the word 'Practice' on screen)

(3) Test
Default set up:
- 20 sets; each set gets a maximum of 2seconds
- 3 targets on screen, once a target is hit it gets removed

Stimuli

provided by Millisecond
The room image was downloaded from https://pixabay.com/
and edited in such a way to result in three images with different target area sizes:
1) 'room3.png' (800px x 600px) was enlarged to be a (1200px x 900px) images and then cut down again to (800px x 600px) -> room2.png
2) 'room2.png' (800px x 600px) was enlarged to be a (1200px x 900px) images and then cut down again to (800px x 600px) -> room1.png

Instructions

provided by Millisecond - can be edited in script 'shootingtask_wu_instructions_inc.iqjs'

Summary Data

File Name: shootingtask_wu_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
computer.touch 0 = device has no touchscreen capabilities; 1 = device has touchscreen capabilities
computer.hasKeyboard 0 = no external keyboard detected; 1 = external keyboard detected
display.refreshRate The refreshrate of the current display (in Hz)
startdate Date script was run
starttime Time script was started
subjectid Assigned subject id number
groupid Assigned group id number
sessionid Assigned session id number
elapsedtime Time it took to run script (in ms); measured from onset to offset of script
completed 0 = Test was not completed
1 = Test was completed
Parameter Values
nrTestSets Number of test rounds to run
nrTargetsInSet Number of targets presented in each set
timeoutTest Timeout (in ms) for each round
targetAreaSize The selected targetAreaSize (1=biggest; 2=medium; 3=smallest)
runPracticeSession 1 = practice session is run; 0 = no practice session
setCounter Number of sets run
overallHitCount The number of successful hits
overallAttempts The number of clicks on the screen (number of 'hit' attempts)
overallHitRate Number of hits relative to all presented targets
overallHitPrecision The number of hits relative to all hit attempts
overallHitRT Mean hit response time (in ms)
calculated as: the mean of all individual hit response times
Example: overallHitRT = 660
=> on average, participants needed 660ms to score a hit within each block
overallMeanSetDuration Mean duration (in ms) of a set

Raw Data

File Name: shootingtask_wu_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
computer.touch 0 = device has no touchscreen capabilities; 1 = device has touchscreen capabilities
computer.hasKeyboard 0 = no external keyboard detected; 1 = external keyboard detected
display.refreshRate The refreshrate of the current display (in Hz)
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
Parameter Values
nrTestSets Number of test rounds to run
nrTargetsInSet Number of targets presented in each set
timeoutTest Timeout (in ms) for each round
targetAreaSize The selected targetAreaSize (1=biggest; 2=medium; 3=smallest)
runPracticeSession 1 = practice session is run; 0 = no practice session
blockcode The name the current block (built-in Inquisit variable)
blocknum The number of the current block (built-in Inquisit variable)
trialcode The name of the currently recorded trial (built-in Inquisit variable)
trialnum The number of the currently recorded trial (built-in Inquisit variable)
trialnum is a built-in Inquisit variable; it counts all trials run
even those that do not store data to the data file.
practice 1 = practice round
0 = test round
setCounter The current round (resets after practice)
attemptsPerSet Number of attempted hits in the current round
hitsPerSet Number of hits in the current round
response The response of participant (selected area)
resp "hit", "miss", "TO" (=timeout)
correct Correctness of response (1 = correct (hit), 0 = error)
latency Response latency (in ms); measured from: onset of trial
lastHitRT The response time (in ms) of the last hit
first hit: measured from onset of set
subsequent hits: measured from previous hit

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
Color Parameter
canvasColor Display color of the actively used portion of the screen (the 'canvas')
if set to a color other than the screenColor, you can distinguish the active canvas
from the inactive portion of the screen
black
screenColor Color of the screen not used by the canvas ('inactive screen')black
defaultTextColor Default color of text itemsblack
Difficulty: Combination Of Targetwidthpct And Roompic
targetWidthPct The size of the targets relative to the selected targetAreaSize
targetArea1: ~75% of the width of the canvas => 4%*75%*canvasWidth
targetArea2: ~50% of the width of the canvas => 4%*75%*canvasWidth
targetArea3: ~35% of the width of the canvas => 4%*75%*canvasWidth
the bigger the size of the targets, the easier it'll be to hit them
4%
Design
targetAreaSize 1 = 'macroshooting' (room1.png => 'closer to shooting area'); ~75% of the width of the canvas
2 = medium (room2.png); ~50% of the width of the canvas
3 = 'microshooting' (room3.png => 'farthest from shooting area'); ~35% of the width of the canvas
1
nrTestSets The number of target sets provided20
nrTargetsInSet The number of targets in a set (Range: 1-6)3
showTimer True: a timer is presented on screen during the duration of each game block
false: no timer is presented to participants
true
provideFinalFeedback True: performance feedback is provided after the game is over
false: performance feedback is not provided after the game is over
true
Optional Practice Session
runPracticeSession True: a practice session precedes the test session
false: no practice session is run
true
nrPracticeSets Number of practice sets to play (if any)5
Timing Parameters
timeoutTest The time (in ms) participants have to hit as many targets as possible during each test set2000
timeoutPractice The time (in ms) participants have to hit as many targets as possible during each practice set2000
startDelayMS The delay (in ms) with which the targets appear once the set has started500