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Millisecond Headquarters, Seattle, Washington.
In the spring of 1995, I sat down at my PC, fired up Visual C++ 4.0, and began writing the first lines of
code that would eventually become Inquisit. At the time, I was a graduate student at the University
of Washington. Only a few miles east in Redmond,
Washington, Microsoft had just released a beta version of what it then called the "Game SDK" and ulitmately released
as "DirectX". The Game SDK promised to deliver high-performance graphics and input processing
to Windows 95, and though it was designed
for video games, I immediately recognized its value to the field of cognitive
psychology - it would finally enable millisecond precision stimulus presentation
and reaction time measurement on Windows. My advisor, Tony Greenwald, gave me the green light to create new experimentation tools for the lab, and within a year, we were collecting our first data with Inquisit. Upon completing my Ph.D. in 1997, I founded Millisecond Software and went on to develop Inquisit into a commercial product.
To my knowledge, Inquisit was the first experimentation engine to leverage DirectX
on Windows. It was the first to incorporate speech recognition. More recently, Inquisit
was first to bring experiments with millisecond precision timing to the web. I love to innovate,
and given my training in science and 9 years of experience developing software at Microsoft,
Millisecond provides the perfect opportunity for me to do so. My hope is that Inquisit enables my customers to do the most
innovative research in the field.
Sean Draine, Ph.D.,
Founder/CEO, Millisecond Software
Millisecond Software is located in Seattle, Washington. Click here for contact information.
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New task library additions
January 04, 2010
The Millisecond Task Library continues to grow with the recent addition of several new scripts that implement a...
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