Competitive Reaction Time Task - Complete

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 14, 2013

Last Modified: January 03, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a version of the Competitive Reaction Time Task which is based on the Taylor Competitive Reaction Time task (Taylor, 1967). The current script incorporates features from the following studies:

References

Bushman, B. J. (1995). Moderating role of trait aggressiveness in the effects of violent media on aggression. Journal of Personality and Social Psychology, 69, 950-960.

Anderson, C.A. & Dill, K.E. (2000). Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78, 772-790.

Denson, T.F., von Hippel, W., Richard I. Kemp, R.I. & Teo, L.S. (2010). Glucose consumption decreases impulsive aggression in response to provocation in aggressive individuals. Journal of Experimental Social Psychology, 46, 1023–1028.

Duration

10 minutes

Description

Participants are told that they play a game with a second player (in reality the co-player is the computer). The goal is to be faster to press the mouse button if a target square turns from yellow to red. The 'loser' has to endure a blast of white noise. Before the participant gets to play, she is asked to select (1) the intensity of the blast to be delivered to co-player (0-10) and (2) the duration of the blast to be delivered (0s-2s). The game consists of 25 rounds.

Procedure

• 25 rounds/trials, stage 0 = trial 1; stage 1 = trial 2 - trial 9; stage 2 = trial 10 - 17; stage 3 = trial 18 - trial 25
• by default different editable values and lists govern the duration/intensity the computer chooses for those different stages;
-> change values under EDITABLE CODE -> Editable Values
-> change lists under EDITABLE CODE -> Editable Lists

(A) TRIAL SET-UP
25 trials = 25 trial sequences; each trial sequence consists of 9 steps

1. trial.start
presents the UI of the game; lasts for a random amount of time (EDITABLE CODE -> Editable Lists)
2. trial.intensity
let's participants set the intensity of the blast
3. trial.duration
let's participants set the duration of the blast
4. trial.ready
let's participants select the ready-button
5. trial.target_wait
target sits there being green for a random amount of time (EDITABLE CODE -> Editable Lists),
presumably because participant have to be both ready before the yellow square should be presented.
'Ready' button turns purple.
6. trial.target_yellow
target box turns yellow for a random amount of time (EDITABE CODE -> Editable Lists) = warning signal
7. trial.target_red
target box turns red; waits for participant's mouse click/touch; waits a random amount of time to reveal the
outcome (EDITABLE CODE -> Editable Lists) to pretend the computer has to wait for 2 responses
8. trial.outcome
reveals who won, delivers the blast (if participant lost), lasts as long as set blastduration or
duration set by computer; reveals the setting the co-players have chosen under certain circumstances
9. trial.end
continues to show the setting the co-player chose until the settings have been displayed for a set amount of time
(EDITABLE CODE -> Editable Values)

(B) INTENSITY SETTINGS
1) Intensity is set by selecting a level 0-10 of an Intensity Meter. Once the intensity is selected, the meter
turns gray including the selected level. Exception: if intensity = 0 is selected, the 0 level turns yellow
instead of gray to highlight the non-aggressive choice
2) Intensity is selected before Durations. Once selected, no changes can be made
3) The audio file that delivers the blast in this script was created in Audacity: White noise with Amplitude 1, 2s long
!!!The audio file can easily be replaced under EDITABLE CODE -> Editable Stimuli
4) the volume of the audio file is adjusted in Inquisit

(C) DURATION SETTINGS
1) Duration is set by selecting a level 0-10 of a Duration Meter. The levels are each displayed with a
specific duration in s. Once the duration is selected, the meter turns gray including the selected level.
exception: if duration = 0 is selected, the 0 level turns yellow instead of gray to highlight the non-aggressive choice.
2) Duration is selected last. Once selected, no changes can be made
3) The specific durations used for each level can be set under EDITABLE VALUES -> Editable Values

Instructions

Instructions are provided by Millisecond. They are not original to any of the studies.
See crrt_instructions.iqjs

Scoring

This script computes blastintensity and duration separately (as well as overall) for
- stage 0 (first trial; Denson et al (2010) used first trial aggression as main DV)
- stage 1 (trial 2-9)
- stage 2 (trial 10-17)
- stage 3 (trial 18-25)

Summary Data

File Name: competitivereactiontimetask_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
firstIntensity Stores the intensity selected for the first round/trial
firstDuration Stores the duration selected for the first roundtrial
maxWinLatency Maximum latency (in ms) that allows player to win the current game; any reaction times above => lose
(even if it was a predetermined 'win' trial) default: 700ms
meanBlastIntensity Mean blastintensity (includes all 25 trials)
meanBlastIntensity1 Mean blastintensity of stage 1 (trial 2 - trial 9)
meanBlastIntensity2 Mean blastintensity of stage 2 (trial 10 - trial 17)
meanBlastIntensity3 Mean blastintensity of stage 3 (trial 18 - trial 25)
meanBlastDuration Mean blastduration in ms (includes all 25 trials)
meanBlastDuration1 Mean blastduration in ms of stage 1 (trial 2 - trial 9)
meanBlastDuration2 Mean blastduration in ms of stage 2 (trial 10 - trial 17)
meanBlastDuration3 Mean blastduration in ms of stage 3 (trial 18 - trial 25)
meanrtIntensity Mean latency (in ms) of setting intensity (includes all 25 trials)
meanrtDuration Mean latency (in ms) of setting duration (includes all 25 trials)
meanrtReady Mean latency (in ms) of selecting Ready button (all trials)
meanrtTarget Mean latency (in ms) of target response when target turns red (all trials)

Raw Data

File Name: competitivereactiontimetask_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
trialCount Custom trialCounter
volume Records the volume with which the blast has to be delivered
win 0 = participant wins; 1 = participant loses
outcomeDuration Stores current duration of outcome trial (depends on feedback or blastduration)
blastDuration Stores the current duration selected by participant in levels (1-10)
blastDurationMS Stores the current selected duration in ms
blastIntensity Stores the current intensity selected by participant
feedbackDuration Stores the current feedback duration (duration chosen by 'co-player')
feedbackIntensity Stores the current feedback intensity (intensity chosen by 'co-player')
rtIntensity Stores the current latency (in ms) for selecting intensity
rtDuration Stores the current latency (in ms) for selecting duration
rtReady Stores latency (in ms) to select ready button
rtTarget Stores latency to (in ms) of target response when target turns red

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
firstOutcomePredetermined 1 = first trial outcome (win/loss) is set by experimenter (default)
0 = should be randomly determined
IF firstoutcome_predetermined = 1 (default)
firstwin 1 = participant wins first trial (default)
2 = participant loses first trial
showCoplayersettings 1 = only show co-player settings for losing trials (default)
2 = always show co-player settings
maxWinLatency Maximum latency that allows player to win the current game; any reaction times above => lose
(even if it was a predetermined 'win' trial) default: 700ms
revealDuration How long each participant sees parameter settings of 'co-player' 4000ms
timerDuration Amount of time a timer is presented on the screen to alert participants
that game starts soon
Duration Settings
duration0: 0
duration1: 0.5
duration2: 0.67
duration3: 0.83
duration4: 1
duration5: 1.17
duration6: 1.33
duration7: 1.5
duration8: 1.67
duration9: 1.83
duration10: 2