Negotiation Task - Power

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 01, 2021

Last Modified: January 30, 2024 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a Negotiation Task procedure using the computer as a co-negotiator. The implemented procedure is based on De Dreu & Van Kleeff (2004, Experiment 3) and follows their general Negotiation Task procedure: Module1: Intro Module2: Manipulation Module3: Negotiation Task Module4: Manipulation Checks Module5: Debriefing

One of the main independent variables investigated is the perceived role of power. For example, this script looks at Supervisors vs. Subordinates. Note that each module can be customized.

References

De Dreu, C.K.W. & Van Kleef, G.A. (2004). The influence of power on the information search, impression formation, and demands in negotiation, Journal of Experimental Social Psychology, Volume 40, Issue 3, 303-319. ISSN 0022-1031, https://doi.org/10.1016/j.jesp.2003.07.004.

Duration

12 minutes

Description

Participants play a simulated negotiation game with a partner (aka 'the computer') within the context of work in an office designing advertisement campaigns for various organizations.

By default, players are randomly assigned the 'supervisor' or 'subordinate' role for the negotiation of three issues: next client, proposed deadline, advertisement campaign.

Each issue has 9 levels of awarded points and participants are asked to get as many points as they can in the negotiation. However, if agreement cannot be reached within an undefined amount of time, participants do not win any points at all.

Before the negotiation task, participants and co-player exchange negotiation-relevant questions. The questions posed to the participants are systematically selected to influence participant's impressions of the co-player. The questions posed to the participant differ on 2 dimensions: a) competitive vs. cooperative b) leading vs. diagnostic After responding to the computer's questions, the negotiation experiences an 'internal server error' and jumps straight to the negotiation tasks without presenting the co-players responses to the participant's question.

The negotiations are started by the participant (default setting) and end either with complete agreement on all three issues or after 6 unsuccessful rounds of negotiations.

The task ends with a couple of manipulation check questions and a debriefing.

Procedure

Design:
2 power roles (supervisor vs. subordinate) x
2 question types (leading vs. diagnostic) x
2 negotiationStyle hypothesis (cooperation vs. competition) = 8 between-participant groups

=> Participants are assigned to the power role according to setting parameters.roleAssignment
=> random assignment to question type and negotiationStyle hypothesis

Experimental Procedure:
(1) Module1: Intro -> pairing with Co-player -> Role Assignment

(2) Module2: Manipulation => Question Generation (up to 6) and question Sharing btw. participant and co-player
(co-players questions selected according to assigned question type and negotiationStyle hypothesis)
=> Participant is asked to respond to co-player's question but a 'fake' error message after submitting
the responses interrupts the 'sharing of responses' and participant goes on to negotiation task.

(3) Module3: Negotiation Task: max 6 rounds (see parameters.maxRounds)
- Participant or Computer (editable parameters) starts the negotiation by proposing 3 (levels) for issueA, issueB, and issueC
=> if the proposed levels are the same as the last counter offer(s) from the computer,
then the issue(s) get resolved (aka 'participant agrees with co-player')
Alternatively: participant gets the option to simply ACCEPT the proposed offer (in that case, negotiations end)
=> if the proposed levels are lower from the last counter offers from the computer, the
computer selects new counter offers (see list.computerOffers).
=> if the proposed levels are the same or higher than the updated counter offers, then the issue(s) get resolved
(aka 'computer agrees with participant')
=> if not a new round is started


• the counter offers proposed by the computer are the same as the ones by De Dreu & Van Kleeff (2004)
and can be edited under list.computerOffers.
• a previously resolved issue can still be opened up again if participant selects a different value
during a subsequent round

Negotiation Stop:
- ALL issues have been resolved OR
- 6 unsuccessful negotiation rounds

(4) Module4: Manipulation Checks
- ratings of positive, pleasant, sociable, considerate impression of co-player
- ratings of power and influence of co-player over participant
- textbox to collect any other feedback

(5) Module5: Debriefing

Stimuli

- Issue Table from De Dreu & Van Kleeff (2004, table 1, p.307)
=> change issues under negotiationtaskIssuechart.htm/negotiationtaskIssuechart2.htm
=> change point values under list.issueAPoints/list.issueBPoints/list.issueCPoints/

Instructions

provided by Millisecond - can be edited under section Editable Instructions.
The instructions are not original to De Dreu & Van Kleeff (2004). They are Millisecond's interpretation
of the described procedure.

Summary Data

File Name: negotiationtask_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
power "high" (participant is supervisor) vs. "low" (participant is subordinate)
questionType "diagnostic" vs. "leading"
negotiationStyleHypothesis "competitive" vs. "cooperative"
demandIndex Average sum of participants 'demand points' (averaged across negotiation rounds)
impressionIndex Average rating of positive/pleasant/sociable/considerate
positiveRating Positive rating of co-player
pleasantRating Pleasant rating of co-player
sociableRating Sociable rating of co-player
considerateRating Considerate rating of co-player
powerRating Power rating of co-player
influenceRating Influence rating of co-player

Raw Data

File Name: negotiationtaskRaw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject, group, With the current subject/groupnumber
session Session number
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
power "high" (participant is supervisor) vs. "low" (participant is subordinate)
questionType "diagnostic" vs. "leading"
negotiationStyleHypothesis "competitive" vs. "cooperative"
response The participant's response
latency The response latency (in ms)
roundCount Tracks the number of negotiation rounds
roundContinue 0 = missing participant demands; 1 = participant selected all demends
demandPointsPerRound Calculates the sum of the participant demands from the current round across all three issues
pIssueA Participant's selected level for issue A
pIssueB Participant's selected level for issue B
pIssueC Participant's selected level for issue C
cIssueA Current computer's level for issue A
cIssueB Current computer's level for issue B
cIssueC Current computer's level for issue C
cOffers The three fixed computer choices for the current round
if participant takes the previous counter offer for a particular issue,
the individual computers level is NOT updated for this issue according to cOffers
Example
Round 1: cOffers = 9-8-8
participant suggests '1' for issue B. Computer counters with '8'
Round 2: cOffers = 9-7-8
a) participant suggests '8' (the previous counter offer) => issue B is resolved (cIssueB stays at 8)
b) participant suggests '3' => issue B is not resolved; cIssueB is updated to 7
issueAResolved 0 = issue A is currently resolved; 1 = issue A is currently not resolved
issueBResolved 0 = issue B is currently resolved; 1 = issue B is currently not resolved
issueCResolved 0 = issue C is currently resolved; 1 = issue C is currently not resolved
stop 0 = the negotiation should not stop; 1 = the negotiation should stop

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
maxRounds The maximum number of negotiations rounds
if additional rounds are run, update list.computerOffers below
6
roleAssignment 1 = random assignment of roles (see De Dreu & Van Kleeff, 2004)
2 = participant is 'subordinate'
3 = participant is 'supervisor'
1
firstOffer Sets who will make the first Offer
choose from: "participant" vs. "computer" (participant: see De Dreu & Van Kleeff, 2004)
"participant"