Columbia Card Task - Hot with Delayed Feedback

Technical Manual

Script Author: David Nitz (dave@millisecond.com), Millisecond.

Last Modified: January 10, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements the 'Columbia Card Task' (CCT) as described in:

Figner, B., Mackinlay, R.J., Wilkening, F., & Weber, E.U. (2009). Affective and deliberative processes in risky choice: Age differences in risk taking in the Columbia Card Task. Journal of Experimental Psychology: Learning, Memory, and Cognition, 35, 709–730.

Duration

20 minutes

Description

Participants are presented with 32 cards, all face down. Some of these cards are 'gain cards' (=make money when turned over), some of them are loss cards (= lose money when turned over). Participant click on the cards they want to turn over based on the following round info: - number of hidden loss cards - amount of money they can make from each gain card - amount of money that they will lose if a loss card is encountered. ( once a loss card is turned over, the round is over)

In the 'hot - delayed feedback' version of the Columbia Card Task, participants get to see the result of their choices ONLY after they indicated all the cards they want to turn over.

Note that the experimental trials rely on rigged feedback, i.e. the hidden loss card(s) will always be the last possible card(s) that may be turned over by the participant. For example, in a trial with 2 loss cards, only the 31st card turned over by the subject will be a loss card independent of which cards the subject actually decides to pick.

Procedure

The CCT relies on a full factorial within-subject design. Three game parameters / factors
are varied between trials:

(a) Number of hidden loss cards (1, 2, or 3 loss cards)
(b) Gain amount per gain card (10, 20, or 30 points)
(c) Loss amount (250, 500, or 750 points)

There are a total of 3 x 3 x 3 = 27 unique combinations. These are encoded in the list elements in section EDITABLE LISTS.

Each of the 3 x 3 x 3 = 27 combinations of factor levels is presented twice, resulting in 54
experimental trials. The presentation of experimental trials is divided into two blocks of 27
trials, i.e. all 27 unique trials are run once in random order and then a second time in a
different random order.

Note that the experimental trials rely on rigged feedback, i.e. the hidden loss card(s) will
always be the last possible card(s) that may be turned over by the participant. For example,
in a trial with 2 loss cards, only the 31st card turned over by the subject will be a loss card
independent of which cards the subject actually decides to pick.

To maintain the impression that respondents are playing a real game of chance, 9 additional
trials are randomly interspersed among the 54 rigged experimental trials. All of this is
handled by list 'trialtype' (see section EDITABLE LISTS), where the value '0' designates a filler trial
(9 times) and the value '1' designates an experimental trial (54 times). Consequently, there will be a total of
63 game rounds (trials) to play. Note that filler trials should be excluded from data analysis.

Check section Editable Lists for:
(a) Number of hidden loss cards (1, 2, or 3 loss cards)
(b) Gain amount per gain card (10, 20, or 30 points)
(c) Loss amount (250, 500, or 750 points)

Stimuli

provided by Millisecond

Instructions

see section Editable Instructions

Summary Data

File Name: cct_cold_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
totalScore Points won / lost across the whole task

Raw Data

File Name: cct_cold_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
response The participant's response in the recorded trial
trial.pickcard: the selected card
latency The response latency (in ms), measured from onset of trial
gameRound The current round number
trialType The type of trial, where '1' designates an experimental trial and '0' indicates a filler trial
lossCards The number of loss cards in a given round
gainAmount The gain amount per gain card in a given round
lossAmount The loss amount in a given round
nCards The number of cards turned over by the subject in a given round
nSafeCards The number of cards safe to turn over in a given round
score Points won / lost in a given round
totalScore Points won / lost across the whole task