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TIMED CHASE TEST
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Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com) for Millisecond Software, LLC
Date: 10-23-2015
last updated: 01-02-2025 by K. Borchert (katjab@millisecond.com) for Millisecond Software, LLC
Script Copyright © 01-02-2025 Millisecond Software
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BACKGROUND INFO
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This script implements Millisecond Software's version of the Timed Chase Test (TCT) -
a simple test of visuomotor processing speed.
Note the script runs with proportional sizing by default.
Researchers can select to run the task with an absolute screen size to ensure that distances
stay the same across devices. See section Defaults for more info.
//References://
Schroder, M.D, Snyder, P.J, Sielski, I. & Mayes, L. (2004). Impaired performance of children exposed in utero to cocaine
on a novel test of visuospatial working memory. Brain and Cognition, 55, 409–412.
Pietrzak, R. H., Cohen, H., & Snyder, P. J. (2007). Learning efficiency and error monitoring in normal aging:
An investigation using a novel hidden maze learning test. Archives of Clinical Neuropsychology, 22, 235–245.
Mathewson, K.J., Dywan, J., Snyder, P.J., Tays, W.J., & Segalowitz, S.J.(2008). Aging and electrocortical response
to error feedback during a spatial learning task. Psychophysiology, 45, 936–948.
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TASK DESCRIPTION
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Participants are asked to capture a flag represented by a blue disc that jumps through the squares of a
10x10 matrix. Once participants capture the flag, the flag jumps to a new location that is never more
than 2 squares away from the old location. Participants can only follow square by square in a horizontal
and vertical fashion; they cannot skip any square. If they make a mistake, they are directed to return
to the last correct square.
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DURATION
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the default set-up of the script takes appr. 2 minutes to complete
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DATA OUTPUT DICTIONARY
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The fields in the data files are:
(1) Raw data file: 'timedchasetest_raw*.iqdat'
build: The specific Inquisit version used (the 'build') that was run
computer.platform: the platform the script was run on (win/mac/ios/android)
date, time: date and time script was run
subject, group: with the current subject/groupnumber
session: with the current session id
blockCode, blockNum: the name and number of the current block (built-in Inquisit variable)
trialCode, trialNum: the name and number of the currently recorded trial (built-in Inquisit variable)
Note: trialNum is a built-in Inquisit variable; it counts all trials run; even those
that do not store data to the data file such as feedback trials. Thus, trialNum
may not reflect the number of main trials run per block.
phase: 1 = Untimed Chase;
2 = Timed Chase
selectNewFlag: 1 = a new flag position needs to be found for next trial;
0 = flag stays put
Note: squares are labelled 1-100 from left to right
previousFlagCell: stores the number of the square the flag was previously on
flagCell: stores the number of the cell that contains the current flag
absoluteDiff: contains the absolute difference in box number between the previous and the current flag (for debug purposes)
lastCorrectCell: stores the number of the last correct cell
response: the participant's response
selectedCell: stores the number of the selected cell (the cell to which participant selected to move)
acc: the correctness of the response (1 = correct; 0 = incorrect)
errorType: LE = Legal Error (one/first incorrect selection)
PE = Perserverance Error (second incorrect selection in a row)
RE = Rule break Error (third and more incorrect selections in a row)
latency: the response latency (in ms)
movesCounter: counts the number of moves that participant makes (number of selections; selecting the disc at the beginning is not counted) in a block
correctMovesCounter: counts the number of correct moves that a participant makes in a block
correctionMovesCounter: counts the number of times participant correctly selects the last correct cell in a block
errorCounter: sums up the number of errors made in a block
consecutiveErrors: contains the number of Consecutive Errors made (resets after a correct response is given)
LE Counter: counts the number of times a Legal Error is made (one incorrect selection) per block
PE Counter: counts the number of times a Perservative Error is made (two incorrect selections in a row) per block
RE Counter: counts the number of Rule breaking Errors (three or more consecutive selections) per block
(2) Summary data file: 'timedchasetest_summary*.iqdat'
inquisit.version: Inquisit version run
computer.platform: the platform the script was run on (win/mac/ios/android)
startDate: date script was run
startTime: time script was started
subjectId: assigned subject id number
groupId: assigned group id number
sessionId: assigned session id number
elapsedTime: time it took to run script (in ms); measured from onset to offset of script
completed: 0 = script was not completed (prematurely aborted);
1 = script was completed (all conditions run)
movesCounter: counts the number of moves that participant makes (number of selections; selecting the disc at the beginning is not counted) in a block
correctMovesCounter: counts the number of correct moves that a participant makes in a block
correctionMovesCounter: counts the number of times participant correctly selects the last correct cell in a block
errorCounter: sums up the number of errors made in a block
consecutiveErrors: contains the number of Consecutive Errors made (resets after a correct response is given)
LE Counter: counts the number of times a Legal Error is made (one incorrect selection) per block
PE Counter: counts the number of times a Perservative Error is made (two incorrect selections in a row) per block
RE Counter: counts the number of Rule breaking Errors (three or more consecutive selections) per block
cms: calculates the number of correct moves made per second in timed chase block ~ a measure of low-demand visuomotor speed
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EXPERIMENTAL SET-UP
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2 Blocks:
1) Untimed Chase: Participants start the block by clicking on the blue disc that is presented in the top left square.
The disc then appears in a new location (never more than 2 squares/moves away). Locations are randomly determined.
Participants have to 'capture' the disc by following square by square (on the shortest possible route towards the flag);
only moves immediately up and down as well as right and left are allowed. If participants choose a correct square, the square
turns green (and a chirp is played) and participant can continue. If participants make a mistake, the square turns red
(and a different sound is played) and participants need to return to the last correct square.
After 3 incorrect moves, the only square that can be selected is the last correct
square which is indicated by a flashing"!". The block ends by clicking a button labeled "done" at the bottom.
2) Timed Chase: The timed blocks runs for a predetermined length of time (default: 30s). No 'done' button is
provided. Otherwise, the same rules apply as for the untimed block.
The number of correct moves is counted.
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STIMULI
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flag = blue disc
10x10 matrix, gray squares
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INSTRUCTIONS
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Instructions are provided by Millisecond Software.
They can be edited under section Editable Instructions.
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EDITABLE CODE
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check below for (relatively) easily editable parameters, stimuli, instructions etc.
Keep in mind that you can use this script as a template and therefore always "mess" with the entire code
to further customize your experiment.
The parameters you can change are:
/ durationTimedBlock = 30000 //duration (in ms) of the timed block (default: 30000)
/ showErrorReminder = true //true = a verbal reminder to return to the last correct square is presented once participants has selected 3 incorrect squares
//false = no verbal reminder is presented
//color parameter
/ canvasColor = black //Display color of the actively used portion of the screen (the 'canvas')
//Note: if set to a color other than the screenColor, you can distinguish the active canvas
//from the inactive portion of the screen
/ screenColor = black //Color of the screen not used by the canvas ('inactive screen')
/ defaultTextColor = white //Default color of text items