Effort Discount Task

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Millisecond thanks Leonardo Tadonio for providing the Italian translations!

Created: March 22, 2018

Last Modified: December 02, 2024 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a procedure to study cognitive effort in relationship to reward. The implemented procedure was used by Botvinich et al (2009) study neural analogues of effort discounting (the decline of reward value with increasing effort) via fMRI.

Botvinick MM, Huffstetler S, McGuire JT (2009) Effort discounting in human nucleus accumbens. Cogn Affect Behav Neurosci 9:16–27.

Duration

18 minutes

Description

Participants are presented digits (1-9, no 5) and, depending on the color of the digit, are asked to perform parity judgments (is BLUE digit odd or even?) or magnitude judgments (is YELLOW digit greater than 5?). Parity and magnitude judgment trials run under 2 different demand conditions: 1. Low demand condition: no switching between tasks within a block of 10 trials (parity-only, magnitude-only) 2. High demand condition: alternating between parity and magnitude tasks within a block of 10 trials At the end of each block, the computer randomly decides (with default constraints) if the block should be rewarded or not.

Rewards are purposefully NOT tied to performance nor demand condition in this task. Effort in this task is manipulated through different external task demands as opposed to performance incentives. As low demand conditions would likely result in higher pay (as they are easier and likely result in faster reaction times and lower error rates) performance incentive rewards would likely result in different expectancies for low and high demand blocks and therefore might confound effort for those two different conditions.

The script runs 20 blocks total (5 parity blocks, 5 magnitude blocks = low demand, 10 alternate blocks = high demand) and concludes with an optional 'effort/fair pay' survey.

A control condition (see specifics below) can be run by choosing even groupnumbers (odd groupnumbers run the experimental group).

Procedure

2 task demand conditions: low demand vs. high demand task
2 experimental condition: experimental group (odd groupnumbers) vs. control group (even groupnumbers)

low demand: only one task is performed (no switching)
- parity: decide if the (blue) digit is odd or even
- magnitude: decide if the (yellow) digit is smaller or greater than 5

high demand: the low demand tasks alternate (the color of the digit is the cue which task to perform);
the starting condition (parity vs. magnitude) is randomly selected

Practice Session(s):
- one practice session runs: one block parity (10 trials), one block magnitude (10 trials), and 2 blocks alternate (10 trials each)
(= 40 practice trials per session) in random order (constraint: first practice session runs the alternate blocks at the end)
- practice session is repeated if performance across all blocks < 80% correct (default, can be edited under section Editable Parameters)
- practice session ends after a maximum number of 5 repeats (default, can be edited under section Editable Parameters)
regardless of performance and participants move on to the test
This set-up differs from Botvinick et al (2009)

Test Blocks: 20* test blocks (5 parity, 5 magnitude, 10 alternate = 10 low demand blocks, 10 high demand blocks)
- each block runs 10 trials (digits are randomly chosen)
- each block has a 50/50 reward chance with the following default constraints ( can be turned off under section Editable Parameters):
1. no more than 6 (out of 10) low (high) demand blocks are rewarded
2. no fewer than 3 (out of 10) low (high) demand blocks are rewarded

Botvinick et al (2009) ran 18 blocks per session. For this script, a block number was selected
that was divisible by 4 to ensure that the same number of parity and magnitude blocks would be run
in the same session.


Block Sequence:
Reminder -> Get Ready (2000-8000ms, randomly sampled from list.delays)
-> cue trial (2000ms)
-> 10 Trials (digit stays on for max. 1500 (max responsetime) with an interstimulus interval of 500ms) ->
Payment Delay (2000-8000ms, randomly sampled from list.delays) -> Reward Notice (2000ms)
-> interblock interval (2000-8000ms, randomly sampled from list.delays)


Optional 'Effort' Survey:
2 questions:
(1) effort (order of answer choices is randomly decided)
(2) fair pay for (a)low demand and (b) high demand blocks (position of a/b is randomly determined)


Experimental vs. Control Group: Differences
- experimental group is told that the computer randomly selects at the end of each block
whether the block would be rewarded with pay by announcing "deciding your pay" and then
presenting an "$" (pay) vs. "X" (no pay).
The control group is told that their participation would be rewarded with $20 at the end of
the task. Instead of the message "deciding your pay" they see "calculating, please wait"
followed "S" and "K". They are told these letters are irrelevant but they should pay
attention nonetheless to not miss the next block.

Stimuli

provided by Millisecond - can be edited under section Editable Stimuli

Instructions

The instructions are provided by by Millisecond and are not original to Botvinick et al (2009).
They can be edited under section Editable Instructions.

Summary Data

File Name: effortdiscountingtask_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
expCondition 1 = experimental group; 2 = control group
practiceSessionCount Counts the number of practice sessions run
one practice session runs 1 block parity, 1 block magnitude, 2 blocks alternate
list.accuracyPractice.mean The proportion correct during the practice sessions (across all four blocks of a practice session)
practiceSessionCount Counts the number of practice sessions run
one practice session runs 1 block parity, 1 block magnitude, 2 blocks alternate
propCorrectPractice The proportion correct across the last practice session run (across the 4 blocks)
propCorrect Overall proportion correct across all test blocks
meanRT Mean correct latency (in ms) across all test blocks
propCorrectParity Proportion correct across all parity-only test blocks
meanParity Mean correct latency (in ms) of parity-only test trials
propCorrectMagnitude Proportion correct across all magnitude-only test blocks
meanMagnitude Mean correct latency (in ms) of magnitude-only test trials
propCorrectLD Proportion correct across all low demand test blocks
meanRTLD Mean correct latency (in ms) of trials in low demand test blocks
propCorrectHD Proportion correct across all alternate (high demand) test blocks
meanRTHD Mean correct latency (in ms) of trials in alternate (high demand) test blocks
optional survey responses (see settings of parameters.runEffortSurvey)
radioButtons.blockeffort.response: response to optional effort question (see section Editable Parameters)
1 = more effort of low demand blocks (same color digits)
2 = more effort of high demand blocks (different color digits)
radioButtons.playaGain.response "yes" vs. "no"
textbox.fairpayLowDemand.response Response (in monetary unit) to fair pay to low demand blocks
textbox.fairpayHighDemand.response Response (in monetary unit) to fair pay to high demand blocks

Raw Data

File Name: effortdiscountingtask_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
expCondition 1 = experimental group; 2 = control group
phase "practice" vs. "test"
practiceSessionCount Counts the number of practice sessions run
one practice session runs 1 block parity, 1 block magnitude, 2 blocks alternate
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
countLD Counts the number of low demand (parity-only, magnitude-only) blocks run
countHD Counts the number of high demand (alternate) blocks run
demand 1 = low demand condition; 2 = high demand condition
cue Itemnumber of the condition cue (1 = bluedisc (parity); 2 = yellowdisc (magnitude); 3 = mixed disc)
paymentCue 1 = reward cue ($) should be selected; 2 = non-reward cue (X) should be selected
paymentDelay Stores the randomly selected delay of the reward announcement (in ms)
presentedStim For parity/magnitude trials: contains the presented digit
(for other trials: stores first stimulus to appear)
response The participant's response (scancode of response button)
30 = A (left)
38 = L (right)
57 = spacebar
correct Accuracy of response: 1 = correct response; 0 = otherwise
latency The response latency (in ms); measured from: onset of digit
total Stores the total won during the test session
countRewardsLD Counts the number of reward blocks in the low demand condition
countRewardsHD Counts the number of reward blocks in the high demand condition
list.accuracyPractice.mean The proportion correct during the practice sessions (across all four blocks of a practice session)

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
runEffortSurvey True (1): at the end of the task the participants received questions in regard to 'effort' and 'fair pay' (default)
false (0): no survey is added to the end of the tas
digitSize The proportional sizing (relative to canvas height) of the digits 15%
taskCueSize The proportional sizing (relative to canvas height) of the task cue 30%
paymentCueSize The proportional sizing (relative to canvas height) of the payment cue 20%
minPracticeAcc The minimum proportion correct that needs to be hit before participants can move from
practice to test session (default: 0.8)
maxPracticeBlockRepeats The maximum number practice sessions run before participants moves on to the
test regardless of performance (default: 8)
reward The offered reward (in $) 1
paymentConsTraints False: script randomly decides for each block whether it's a reward or a non-reward block with p(reward) = 0.5
true (default): script randomly decides for each block whether it's a reward or a non-reward block with p(reward) = 0.5
with the added constraints that
1. no more than 6 (out of 10) low (high) demand blocks are rewarded
2. no fewer than 3 (out of 10) low (high) demand blocks are rewarded
(see Botvinick et al, 2009, p.16 for the description of constraints implemented on 18 test blocks)
ctrlPayment Payment for control condition, paid at the end of the task $20
reminderDuration The duration of the task reminders (in ms) that are presented without key instructions at the beginning of
each block (default: 2000)
cueDuration The duration (in ms) of the cue 2000
digitDuration The duration (in ms) of the digit ; participants have the entire duration to respond1500
iti The duration (in ms) of the intertrial interval 500
paymentCueDuration The duration (in ms) of the payment cue 2000
parityColor Stores the color of the parity cue blue
magnitudeColor Stores the color of the magnitude cue
if the colors are changed, instructions as well as cues need to be updated accordingly
gold
leftResponseKey The left response key "A"
rightResponseKey The right response key "L"