CyberballFREE for use with an Inquisit Lab or Inquisit Web license.
Available Test Forms
A variation of the Cyberall game by Simard & Dandeneau (2018) that focuses on social inclusion.
Version 5 of the Cyberball game with configurable numbers of players, throws, and inclusion/ostracism modes.
Cyberball 1 (3-player)
This sample runs a Cyberball game with 3 players.
Cyberball 1 (4-player)
This sample runs a Cyberball game with 4 players.
Williams, K. D., Cheung, C. K. T., & Choi, W. (2000). CyberOstracism: Effects of being ignored over the Internet. Journal of Personality and Social Psychology, 79, 748-762.
Eisenberger, N. I., Lieberman, M. D., & Williams, K. D. (2003). Does rejection hurt? An fMRI study of social exclusion. Science, 302, 290-292.
Williams, K. D., & Warburton, W. A. (2003). Ostracism: A form of indirect aggression that can result in aggression. International Review of Social Psychology, 16, 101-126.
Zadro, L., Williams, K. D., & Richardson, R. (2004). How low can you go? Ostracism by a computer lowers belonging, control, self-esteem and meaningful existence. Journal of Experimental Social Psychology, 40, 560-567.
Kip Williams. Purdue University.