Iowa Gambling Task (IGT)

FREE for use with an Inquisit Lab or Inquisit Web license.

Available Test Forms

Iowa Gambling Task

The Iowa Gambling Task by Bechara, Damasio, Tranel and Anderson (1994).
Duration: 3.5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated
Bulgarian
Mar 13, 2024, 4:11PM
German
Mar 13, 2024, 4:11PM
Hebrew
Mar 13, 2024, 4:11PM
Portuguese
Mar 13, 2024, 4:11PM
Spanish
Mar 13, 2024, 4:11PM
Turkish
Mar 13, 2024, 4:11PM

Iowa Gambling Task - Auditory Feedback

The Iowa Gambling Task by Bechara, Damasio, Tranel and Anderson (1994) with auditory feedback.
Duration: 3.5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated
Dutch
Mar 13, 2024, 4:11PM
English
Mar 13, 2024, 4:11PM

Iowa Gambling Task (Children)

This runs a variation of the Iowa Gambling Task designed by Garon (2006) for use with children.
Duration: 5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated
English
Mar 13, 2024, 4:11PM

Iowa Gambling Task (Modified)

The variation of the Iowa Gambling Task that allows separate assessment of decisions in response to negative and positive feedback (Cauffman et al, 2010).
Duration: 4 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated

References

Google ScholarSearch Google Scholar for peer-reviewed, published research using the Inquisit Iowa Gambling Task (IGT).

Bechara A., Damasio A. R., Damasio H., Anderson S. W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50, 7-15 .

Bechara, A., Damasio, H., Tranel, D., Damasio, A. R. (1997). Deciding advantageously before knowing the advantageous strategy. Science 275, 1293–1295.

Hooper, C. J., Luciana, M., Conklin, H. M., Yarger, R. S. (2004). Adolescents' Performance on the Iowa Gambling Task: Implications for the Development of Decision Making and Ventromedial Prefrontal Cortex. Developmental Psychology, 40, 1148-1158.

Maia, T.V. & McClelland, J. L. (2004). A reexamination of the evidence for the somatic marker hypothesis: What participants really know in the Iowa gambling Task. Proceedings of the National Academy of Sciences, 101, 16075–16080.

Bowman, C. H., Evans, C. E.Y. , Turnbull, O. H. (2005). Artificial time-constraints on the Iowa Gambling Task: The effects on behavioral performance and subjective experience. Brain and Cognition, 57, 21–25.

Cathryn E. Y. Evans, Caroline H. Bowman, and Oliver H. Turnbull (2005). Subjective awareness on the Iowa Gambling Task: The key role of emotional experience in schizophrenia. Journal of Clinical and Experimental Neuropsychology, Volume 27, 656-664.

Garon, N., C. Moore, and D.A.Waschbusch, Decision making in children with ADHD only,ADHD-anxious/depressed, and control children using a child version of the IowaGambling Task. J AttenDisord, 2006. 9(4): p. 607-19.

Verdejo-Garcia, A., Benbrook, A., Funderburk, F., David, P., Cadet, J. L., & Bolla, K. I. (2007). The differential relationship between cocaine use and marijuana use on decision-making performance over repeat testing with the Iowa Gambling Task. Drug and Alcohol Dependence, 90(1), 2-11

Cauffman, E., Shulman, E.P, Steinberg, L., Claus, E., Marie T. Banich, M.T., Sandra Graham, S., & Jennifer Woolard, J. (2010). Age Differences in Affective Decision Making as Indexed by Performance on the Iowa Gambling Task. Developmental Psychology, Vol. 46, No. 1, 193–207.

Links

Wikipedia. About the Iowa Gambling Task from the free encyclopedia.